In a 100-square-meter arcade, reasonably layout 20 arcade machines, each occupying 5 square meters, leaving 20% of the space for passageways. The shooting area and racing area can increase revenue by 25%.
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ToggleSpace Utilization
A 100-square-meter space can accommodate about 15 to 20 arcade machines. Each machine occupies 4 to 5 square meters, with 20% of the area reserved for passageways and activity space. High-return machines like claw machines and racing games can be chosen.
A 200-square-meter medium-sized space can accommodate 30 to 40 arcade machines, each occupying 5 to 6 square meters. Partitioning can be done for shooting game areas, dance machine areas, and classic arcade areas.
A large arcade space of more than 500 square meters can accommodate 80 to 100 arcade machines, each occupying 6 square meters. More partitions can be set up, such as racing game areas, sports game areas, and simulator areas, with additional interactive areas like multiplayer battle zones and themed activity zones.
Below is a specific planning table for arcade spaces of different sizes:
Area (square meters) | Number of Arcade Machines | Area Occupied per Machine (square meters) | Activity Space Reserved (%) | Rest Areas and Additional Facilities |
---|---|---|---|---|
100 | 15-20 | 4-5 | 20 | None |
200 | 30-40 | 5-6 | 20 | Yes |
500+ | 80-100 | 6 | 20 | Yes, including multiplayer battle zones and themed activity zones |
Flow Line Design
The entrance width should be at least 2 meters to ensure it can accommodate a large number of players during peak times. A well-known arcade in Tokyo improved player flow efficiency by 20% after adjusting the entrance width. The main passage width should be maintained at 1.5 meters or more, and the secondary passage width should not be less than 1 meter to ensure unobstructed passage.
The placement of arcade machines should consider player operation space and queuing areas, with at least 1 meter between each machine. This not only reduces interference between players but also prevents safety issues caused by overcrowding.
Popular arcade machines such as racing games and shooting games should be placed on both sides of the main passage. These machines typically attract more players, so placing them in prominent positions can increase overall revenue. Smaller arcade games such as claw machines and mini arcades can be arranged in secondary passages to make full use of the space.
The rest area should be set up in the center of the venue or near the walls to not only provide convenience for players to rest but also to avoid congestion in the gaming area. Comfortable seating and beverage vending machines can extend players’ stay and increase secondary consumption. A well-known arcade extended the average player stay by 30 minutes by providing free Wi-Fi in the rest area.
Emergency passages and safety exits must comply with fire safety regulations. The distance between each safety exit should not exceed 30 meters, and they should be clearly marked to ensure players can quickly evacuate in an emergency.
Below is a specific planning table for flow line design:
Item | Parameter | Description |
---|---|---|
Entrance Width | ≥2 meters | Accommodates a large number of players at peak times |
Main Passage Width | ≥1.5 meters | Ensures unobstructed passage |
Secondary Passage Width | ≥1 meter | Ensures smooth secondary passages |
Distance Between Machines | ≥1 meter | Reduces player interference, prevents overcrowding |
Popular Arcade Machine Location | Main passage sides | Increases overall revenue |
Rest Area Location | Center or near walls | Extends player stay, increases secondary consumption |
Emergency Passages and Safety Exits | Each exit distance ≤30 meters, clearly marked | Ensures quick evacuation in emergencies, complies with fire safety regulations |
Game Area Division
Taking a 100-square-meter space as an example, it can be divided into multiple functional areas.
The shooting game area occupies about 20 square meters, accounting for 20% of the total area. It is equipped with 5 shooting arcade machines, each occupying 4 square meters. Shooting games are generally popular, with average revenue accounting for 25% of the total arcade revenue.
The racing game area occupies about 15 square meters, accounting for 15% of the total area. It is equipped with 3 racing arcade machines, each occupying 5 square meters. A well-known arcade increased overall revenue by 15% by adding more racing games.
The dance machine area occupies about 10 square meters, accounting for 10% of the total area. It is equipped with 2 dance machines, each occupying 5 square meters. Dance machines attract a large number of young female players, with an average player stay time of 30 minutes, 20% higher than other games.
The claw machine area occupies about 10 square meters, accounting for 10% of the total area. It is equipped with 5 claw machines, each occupying 2 square meters. The investment cost of claw machines is low, but the return rate is high, with an average return rate of up to 50%.
The classic arcade area occupies about 15 square meters, accounting for 15% of the total area. It is equipped with 6 classic arcade machines, each occupying 2.5 square meters. Classic arcade machines attract nostalgic players, increasing the diversity and attractiveness of the venue.
The rest area occupies about 10 square meters, accounting for 10% of the total area. It is equipped with comfortable seating and beverage vending machines. Setting up a rest area not only improves player satisfaction but also extends their stay, increasing secondary consumption.
Emergency passages and safety exits occupy about 10 square meters, accounting for 10% of the total area. The distance between each safety exit should not exceed 30 meters, and they should be clearly marked.
Below is a specific planning table for game area division:
Area | Area Occupied (square meters) | Percentage of Total Area (%) | Configuration | Reason or Data Support |
---|---|---|---|---|
Shooting Game Area | 20 | 20 | 5 shooting arcade machines, each occupying 4 square meters | Shooting games account for 25% of revenue |
Racing Game Area | 15 | 15 | 3 racing arcade machines, each occupying 5 square meters | Adding racing games increased revenue by 15% |
Dance Machine Area | 10 | 10 | 2 dance machines, each occupying 5 square meters | Dance machine players’ stay time is 20% higher |
Claw Machine Area | 10 | 10 | 5 claw machines, each occupying 2 square meters | Claw machines have an average return rate of 50% |
Classic Arcade Area | 15 | 15 | 6 classic arcade machines, each occupying 2.5 square meters | Attract nostalgic players, increase diversity |
Rest Area | 10 | 10 | Comfortable seating and beverage vending machines | Improve satisfaction, extend stay time |
Emergency Passages and Safety Exits | 10 | 10 | Ensure each exit distance ≤30 meters, clearly marked | Safety accident case, fined 500,000 RMB |